OpenClonk Turns Mining Into a Transport Problem, Not Just a Digging Job
Gaming / A physical economy OpenClonk: mining needs a way back OpenClonk puts tools, vehicles and settlements inside a destructible landscape. Reaching a resource is only one part of bringing it into use. Several boompacks detonate in the PlayGround round. Archival official screenshot. OpenClonk Team and contributors. Original screenshot · CC BY-SA 3.0 NEWJINMEDIA · November 3, 2026 OpenClonk puts tools, vehicles and settlements inside a destructible landscape. Reaching a resource is only one part of bringing it into use. An underground treasure is not yet a useful resource. It can be visible across a pocket of water, beyond a wall of hard material, or below a route that a character can descend but a loaded vehicle cannot easily climb. OpenClonk builds much of its interest in that gap between finding something and making it available. Its small characters move through the same landscape that contains their tools, production buildings and hazards. The economy has a physical location. T...